Tournament / Challenge app for tennis players

  • Industry: Entertainment, Sport
  • Platform: Android, iOS, Web, Rest-API

Objective:
 
To create a user-friendly online and offline multiplayer sports application.

The first launch was focused on tennis, but later the app can be easily modified for use with other kinds of sports. A long-term goal is to combine it with a social network. The app’s concept is based on the competitive nature of the target audience – amateur tennis players.

 

Project details:
 
Duration: 5 months

Methodology: Agile
 
Team:
 

  • development team – 6 software engineers (2 iOS developers, 2 Android developers, 2 back-end developers
  • QA
  • project manager

 

Solution:
 
The application features communication, competing and sharing opportunities, as well as global and regional ranking systems – all of which requires profound server side development and its integration with the client side.

 
We decided to base the global ranking system on the famous ELO rating system used by the Chess Federation. This is a method for calculating the relative skill levels of players in “competitor vs competitor” type of games.
 

The app involves the following features that allow users to:
 
– find friends / potential opponents

– challenge them to a match

– choose time and date

– choose venue

– send the challenge

– record the result of the challenge

– win points

– move up a global ranking, regional ranking and ranking among “friends”.
 
An important selling point is the idea of gamification of UX.

 

Result:
 
A sports app with simple and smooth interface that allows users to challenge each other, schedule games, participate in global ratings, share results.

Screenshots

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